


That costs time and, more importantly, money.īalancing your budget is pretty much what the whole game is about, although there’s some factional elements at play too. Not all of those will actually have missions for you, or even be relevant throughout the course of your campaign, but you might have to travel through some of them to get where you’re going. The game immediately becomes BATTLETECH the FPS from that point: a friend of your fathers hunts down some intel, but you need to do jobs for him in the interim, as well as raising your mercenary reputation in general, so you bounce around from planet to planet basically grinding against cannon fodder until the universe starts to pay attention.Īnd there’s a lot of universe to bounce around, by the way.Įvery single one of those dots? That’s a planet.

You’re the son of a legendary Mech pilot who ends up taking over a mercenary company after a lengthy ham-fisted tutorial. It’s just that those mechanics are surrounded by so many other annoyances: a lack of originality, lack of depth, a lack of polish, poor AI, inconsistent visuals and a grind that’s tied together by … well, not much. But there’s a few good ideas and some solid enough mechanics for fans to bite their teeth into. I’m definitely not saying it’s amazing either, because it certainly isn’t. Let me be clear: I’m not saying Mechwarrior 5 isn’t enjoyable. And then there’s the other kind of AA, the kinds of games where that astonishment is replaced with forgiveness. There are some games from the AA space – ambitious without the polish, let’s say – that are so good that it’s astonishing what the developers have accomplished.
